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REPOSELL Listing — Gamification System

The main listing should feel like a living open-source directory where publishers, contributors and buyers build reputation through verifiable activity.

The constraint that rules all of it: gamification must never override verification, security or ranking integrity. A project cannot buy reputation.

Serverless by construction

The entire system runs without servers — through manifests + CI. XP events are generated exclusively by GitHub Actions (PR verification, scheduled health sweeps, release validation) and recorded as signed, append-only event files inside the listing repository. Git history makes the ledger immutable; profiles and leaderboards are static artifacts regenerated by scheduled workflows. Users cannot submit { "xp": 1000000 } — events only exist if CI wrote them.

1. Core principle

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Real activity

Verified events        ← generated by CI, never self-reported

Reputation / XP        ← signed event ledger in git

Levels + badges

Profile reputation

Limited discovery benefits
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Never award points for arbitrary clicks, page views, fake forks, or self-reported activity.

2. Three gamified actors

ActorWhoEarns reputation by
🧑‍💻 PublishersPublish software through /sellMaintaining high-quality products
🔎 Curators / ContributorsSubmit projects via PRsDiscovering and maintaining the catalog
🛒 BuyersPurchase productsLegitimate purchases and verified interactions

3. Publisher XP

Measures quality and maintenance, not popularity:

ActionXP
First verified product+100
New verified release+25
Successful health check+5
Maintain product 30 days+25
Maintain product 90 days+75
Fix broken /sell+25
Add complete manifest+20
Add release documentation+15
Verified payment configuration+20
Successful buyer transaction+10
Verified review received+5
Product reaches 10 verified buyers+50
Product reaches 100 verified buyers+250

Caps and anti-abuse apply: repeatedly redeploying the same release generates no infinite XP.

4. Curator / contributor XP

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PR submitted → CI verification → PR merged → contributor receives XP
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ActionXP
Submit valid listing+25
Listing passes CI first try+10
Find broken listing+20
Submit valid correction+15
Update stale metadata+10
Remove dead listing+20
Maintain listing 30 days+10

A community curation game — without giving contributors control over someone else's software.

5. Buyer XP

ActionXP
First purchase+50
Purchase from new publisher+20
Purchases from 5 different publishers+50
Verified review+10
Helpful review+20
Report broken product+15
Report confirmed security issue+100

Positive reviews are never rewarded — a 1-star and a 5-star review earn the same participation XP. Buyer XP derives only from verified settlement/transaction records.

6. Levels

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Level 1   Explorer       0 XP
Level 2   Scout          100 XP
Level 3   Contributor    300 XP
Level 4   Curator        750 XP
Level 5   Builder        1,500 XP
Level 6   Maintainer     3,000 XP
Level 7   Architect      6,000 XP
Level 8   Pathfinder     12,000 XP
Level 9   Vanguard       25,000 XP
Level 10  Legend         50,000 XP
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Names can be made more distinctive to Reposell later.

7. Product reputation — separate from person reputation

A product earns its own score from measurable signals:

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Verification status · release health · maintenance
successful purchases · legitimate reviews · update frequency
documentation completeness · publisher reputation
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Not: who paid the most, who has the most followers, who generated the most page views.

8. Product badges

Badges represent real achievements: 🟢 Verified · 🔄 Maintained · ⚡ Active · 🛡 Security Verified · 📦 Release Ready · 🌱 New · 🏆 Popular (verified purchases, not views) · 💎 Established · 🧭 Community Pick.

9. Verification badges ≠ reputation badges

Extremely important distinction:

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VERIFIED  ← objective, never purchasable, never XP-earned
✓ GitHub ownership verified
✓ Release verified
✓ /sell verified
✓ Manifest verified
✓ Payment link verified
✓ Signature verified
✓ Health check passed
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versus:

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LEVEL 7 · PATHFINDER · 12,430 XP   ← pure gamification
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10. Streaks run on /health

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Daily/periodic CI → /health → PASS → streak continues
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🔥 7 / 30 / 90 / 365-day maintenance streaks — based on actual automated health checks, never manual check-ins.

Failure path: FAIL → grace period → publisher notified → fixed within window → streak preserved. Temporary infrastructure failure must not unfairly destroy reputation.

11. Discovery rewards — controlled limits

Ranking may weigh:

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normal ranking + quality signals + maintenance + community reputation
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A high-level curator might carry a small "Trusted curator" signal — but XP is never equivalent to ranking, otherwise people optimize the game instead of building good software.

12. Community quests

Verifiable completion conditions only:

  • 🔎 Find Broken Listings — find 10 listings with broken /health
  • 🧹 Catalog Cleanup — help verify 25 stale listings
  • 🆕 Discover — submit 5 new verified open-source products
  • 🛠 Maintenance Week — help restore 20 unhealthy listings
  • 🌎 Ecosystem Explorer — purchase from 10 different publishers

13. Seasonal events

Optional seasons ("REPOSELL SEASON 01 — THE FIRST WAVE") with seasonal ranks. Seasonal rewards never permanently distort reputation; historical achievements stay visible (🏆 Season 1 Top 10 Contributor).

14. Independent leaderboards

Separate boards per actor prevent cross-role gaming:

  • Publishers: most maintained · most verified products · most successful releases
  • Curators: top discoverers · top maintainers · top bug hunters
  • Buyers: top explorers · top reviewers

Someone who buys 500 products does not become the best curator.

15. Anti-gaming architecture

XP comes from an immutable event system — every event is CI-generated and signed:

json
{
  "event": "release_verified",
  "subject": "repo/project@v1.5.0",
  "actor": "github:user",
  "timestamp": "...",
  "verification": "passed",
  "xp": 25,
  "signature": "ed25519:..."
}
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Explicit implementations:

  • Diminishing rewards — repeated actions yield less/no XP
  • Daily/weekly caps — blocks automated farming
  • Unique-action requirements — a hundred re-releases don't farm XP
  • Verified identities — actions map to real GitHub/payment/listing events
  • Anti-self-dealing — publishers can't earn buyer XP on their own product
  • Fraud reversal — refund/invalidation reverses the XP event

16. Reputation decay — done right

Lifetime XP never decays. Two numbers:

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Lifetime XP:        18,420   ← historical contribution, forever
Current reputation:     92   ← reflects current behavior
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A neglected product can lose its 🔄 Maintained badge without erasing its owner's history.

17. Trust tiers

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Unverified → Verified → Established → Trusted → Highly Trusted
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Trust ≠ XP. It combines identity verification, ownership verification, successful history, transaction history, security history, maintenance and community signals.

18. Gamification UI

Publisher profile:

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┌─────────────────────────────────────┐
│  ENZO                               │
│  🏆 ARCHITECT · 7,420 XP            │
│  ████████████████░░░  82%           │
│  🔥 94 day maintenance streak       │
│  ✓ 12 verified products             │
│  ✓ 48 verified releases             │
│  ✓ 1,240 buyers                     │
└─────────────────────────────────────┘
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Product page:

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┌─────────────────────────────────────┐
│  My Awesome Package                 │
│  ✓ VERIFIED · 🔄 MAINTAINED · ⚡ ACTIVE │
│  ★ 4.8 · 1,240 verified buyers      │
│  v2.4.1 · updated 3 days ago        │
│              [ BUY — $50 ]          │
└─────────────────────────────────────┘
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19. The most important rule

Gamification never determines whether something is allowed to be listed.

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                 SECURITY / TRUST


              Can it be listed? ── NO → blocked (see Release Model)
                       │ YES

                QUALITY SIGNALS

                  DISCOVERY

               GAMIFICATION
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Not XP → permission. Instead:

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Verification → permission
Reputation   → trust
Gamification → engagement
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That separation keeps the listing from becoming a spammy points-system while making the ecosystem feel alive, competitive and fun.

Related: The Listing Network (gamification of community listing operators) · Listing Registry (the PR pipeline generating curator events) · Release Model (the verification gates behind every badge).

Made with ☕ and 🎧 by a solo developer from the Dominican Republic.

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